How do I reference a clone sprite? I’m trying to use 2D physics to make a rope, I have a loop spawning each clone with a clone ID that is one higher then the last and a local sprite variable isClone to tell if they are a clone or not, when I manually press create a clone and check a physics block sprite input it shows multiple of the Rope sprite’s name with all checked off when I check any of them, I can provide a screenshot or project link if this is too confusing.
I just need to reference the entire sprite of a clone, not just a property of it like possible in the sensing block property of sprite. (PS: Sorry that this is very long, I gave some context alongside the question so people wouldn’t need to ask me so many questions)