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Discuss how the CreatiCode platform can be improved (feature request, issues, etc.)

  • "When this Sprite clicked" Won't work during playtest

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    CreatiCodeI
    @the_true_odst This issue has been fixed.
  • Could Scratch blocks be supported for this forum?

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    JaecadeJnightJ
    @info-creaticode True, I’m gonna make something that might help you guys out with that perhaps (not code)
  • Problematic bug: "Clear all my prints" block doesn't work

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    CreatiCodeI
    @the_true_odst This block has been fixed.
  • Feature Suggesion

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    Mod. Squad TrainerM
    @c In Gandi IDE, last time I checked (And this may now be out of date), only one user can edit a sprite at a time.
  • 0 Votes
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    SirBotsS
    @info-creaticode I will later. It just would not play in World of Conquest, despite multiple tests done with no conditioning for the code to run (If else blocks, etc)
  • Autoplay on project embeds doesnt work yet

    bug
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    TheNicknameGovT
    @c I doubt it, it’s a personal computer controlled by my parents by they ARE trying to help me progress my coding career
  • Age Block?

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    JaecadeJnightJ
    @tyller_ That’s actually a pretty good idea, it fits more with the nature of Scratch and CreatiCode rather than my idea
  • Notifications?

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    CreatiCodeI
    @jd131111 Indeed, that’s a good feature to add. Thank you
  • Need Ideas for final update

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    SirBotsS
    @011830-0a42ef84 https://play.creaticode.com/projects/679b952fe83001fc08dae8bb
  • PenguinMod block suggestions

    penguinmod feedback blocks suggestion
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    Tyller_T
    @mod-squadacademy-1bc96c56 well you can somewhat do it, it lets them move off the veiwport (which is effectively the screen) even though it’s technically not no fencing it still just lets sprite move out of view of your camera, the only issue is you can move the veiwport and then the sprites that were offscreen can be seen at the edges fo the canvas, but if you don’t move the viewport and use variables for x y (so the canvas border doesn’t affect stuff) you can do that. I do have a better project for an example of no fencing, instead of just using it to do a grid I use it to let zombie ai’s with a physics body move offscreen (it moves everything when the player moves) and there is no way to tell that they do technically hit hte canvas border’ edit: I think the project I sent was just a bad example cus I used canvas size only so zooming in a lot wouldn’t show you the edges of other blocks when you’re moving a bunch, the canvas size isn’t the size of your screen, it’s how big hte fencing is, canvas size is the fencing size and viewport is the screen size
  • Changing background color in sprite creation

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    Mod. Squad TrainerM
    @tyller_ We’ll look into it!
  • Make a number negative (operators)

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    JaecadeJnightJ
    @mod-squadacademy-1bc96c56 You are right but technically, they take up the same amount of space in blocks. (join(-)((abs(X))) has join()(), and abs(), takes up 2 blocks ((abs(X))*(-1)) has abs() and ()*() (multiplication), takes up 2 blocks. In math, --2 =2, —2 = -2, and so on. I guess it’s more of preference on which method to use. Your method is nice since it works with numbers only, but mine mixes strings (the “-”) and numbers which may be a bit weird even though it’s still interpreted as a number (just a negative one).
  • blocks to show/hide databases

    database-blocks feature-request
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    JaecadeJnightJ
    @info-creaticode Oh wait I know what you’re talking about, lol. I always use that but moreso for data retrieval and putting purposes, but I can make a copy of the table to display. This helps, thank you!
  • Add and option to change variables' belonging

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    JaecadeJnightJ
    @mod-squadacademy-1bc96c56 Ok! I appreciate the offer and I’m gonna start making turbowarp mods again.
  • Feature request: more control over project embeds

    project bug feature-request
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    JaecadeJnightJ
    @jeffreyrb03-gmail My iframe embed over at my site now has “&autoPlay=true&btnOptions=none” at the end of it
  • Feature Suggestions: Integration of Scratch Addons

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    Tyller_T
    @mod-squadacademy-1bc96c56 creaticode already removes the clone limit, the crash was cus you should not make clones run forever loops without screen refresh especially if you’re going to do a metric ton of calculations every loop to determine what costume that clone should have and what offset it should be at, it’s a good example of how you can remove fencing effectively and the uses of it (I can give link to show it, I Think I had even cleaned up and split code among multiple sprites, I have a bad habit of putting all my code in single sprites unless it’s that much of an inconvenience to do so)
  • Game suggestions/bug fixes/community content requests post

    Moved
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    silvloveS
    @sirbots I believe this belongs in Feedback!
  • Position bugs near the edge on a larger box than normal

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    CreatiCodeI
    @011830-0a42ef84 The issue might be that the current code is highly “inefficient”. It is repeatedly erasing the bar and redrawing it, even if the health has not changed. Usually, you only need to redraw it when the health has changed.
  • Allow a category for posting project updates

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    JaecadeJnightJ
    @sirbots got it
  • Creaticode AI bug - copying blocks

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    SirBotsS
    @jeffreyrb03-gmail Alright, the update’s out. Feel free to tinker with it as much as you want! The update log post has been edited with the new patch notes if you want to see what’s new.