@luna
Check out these tutorials:
https://www.forum.creaticode.com/topic/413/3d-using-a-tinkercad-model-difficulty-2
https://www.forum.creaticode.com/topic/652/3d-using-models-from-sketchfab-or-cgtrader-difficulty-2
https://www.forum.creaticode.com/topic/10/creating-your-own-avatar-using-readyplayer-me
@jeffreyrb03-gmail
Thanks! I do this a lot for quick and simple projects, but for big games like mine, I make usable, completely customizable, non-buggy gravity.
Thanks for the feedback everyone! Looks like this feature is a bit too complicated. We’ll keep the strict requirements for now until we find a better solution.
@g2292321-cfd66cfa
Embedding an iframe is good enough for “.html”, right?
For .exe, as @jeffreyrb03-gmail said, we don’t support compiling our extension into exe, nor does it work offline. However, you can create a simple exe program that contains an HTML element, then embed the CreatiCode project inside that element, right?
@info-creaticode
Alright, also can you go ahead and tell Jeff that the images in the subtopic we’re arguing in aren’t appropriate to kindergarteners? Thanks.
https://forum.creaticode.com/topic/1246/3d-model-wishlist-straw-hat-luffy-and-other-one-piece-models
@atrem2710-gmail
Hi there, one way to work together remotely is to use the “co-editing” feature, which is part of the premium subscription. It allows 2 users to work on the same project on 2 computers at the same time. Please check out question 17 on this tutorial page:
https://www.forum.creaticode.com/topic/447/new-features-of-the-creaticode-playground#anchor17
If you are not looking for such a real-time collaboration tool, I suggest you and your friend work on different parts of this project, such as different sprites in it, then you can merge your sprites into one project, using the export/import functions of sprites.