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CreatiCode Scratch Forum

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  3. Issue with add costume from url block

Issue with add costume from url block

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  • Tyller_T Offline
    Tyller_T Offline
    Tyller_
    trusted helpers
    wrote on last edited by
    #1

    The add costume to url block seems to add to the currently selected sprite ONLY, instead of the actual sprite, this can be seen here 057773ae-14c8-42e3-ab52-b9c8d160e4e6-image.png The Empty sprite is my blank sprite for me to be in while I have the project panel not full screen (and according to ppl on scratch it makes it helps stop lag when not in editor/in project main page) The issue is that when the add costume block gets triggered in the Main sprite, it adds the costume to the empty sprite instead, not letting my pfp be used

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    CreatiCodeI 1 Reply Last reply
    1
    • Tyller_T Tyller_

      The add costume to url block seems to add to the currently selected sprite ONLY, instead of the actual sprite, this can be seen here 057773ae-14c8-42e3-ab52-b9c8d160e4e6-image.png The Empty sprite is my blank sprite for me to be in while I have the project panel not full screen (and according to ppl on scratch it makes it helps stop lag when not in editor/in project main page) The issue is that when the add costume block gets triggered in the Main sprite, it adds the costume to the empty sprite instead, not letting my pfp be used

      CreatiCodeI Offline
      CreatiCodeI Offline
      CreatiCode
      wrote on last edited by
      #2

      @tyller_

      You are right. Currently it adds the costume to the selected sprite. We will change it to add the costume to the sprite where this block is being used. Thank you.

      CreatiCodeI 1 Reply Last reply
      2
      • CreatiCodeI CreatiCode

        @tyller_

        You are right. Currently it adds the costume to the selected sprite. We will change it to add the costume to the sprite where this block is being used. Thank you.

        CreatiCodeI Offline
        CreatiCodeI Offline
        CreatiCode
        wrote on last edited by
        #3

        @Tyller_

        FYI this issue has been fixed.

        1 Reply Last reply
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