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    The Sprite rotation isn't working

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    • The_True_Odst
      The True ODST Best Forum Helpers last edited by The_True_Odst

      ef6c7fa1-0eac-4217-b8f5-cabe6b9d345c-image.png b0cb8f11-9320-410f-b616-af910f0bbba3-image.png ![b6fea963-67a1-41b1-bcb9-8b997ce8274c-image.png]e0abc763-0545-4428-9d66-32ed56f66817-image.png
      Now the viewport or rotation style might be out of place, but when I reset them (“detach from viewport” and “set rotation style {Left-Right}”), it doesn’t work

      ODST: Orbital Drop Ship Trooper
      (Halo Reference)

      info-creaticode 1 Reply Last reply Reply Quote 0
      • info-creaticode
        CreatiCode @The_True_Odst last edited by

        @011830-0a42ef84

        Please try to set the rotation style to “all around” like this:

        85210275-3951-43b1-bb32-37466d85c705-image.png

        The block is working fine, as you can see in the following simple example:

        https://play.creaticode.com/projects/664657bdff1b4908d7f46bc0

        The_True_Odst 1 Reply Last reply Reply Quote 0
        • The_True_Odst
          The True ODST Best Forum Helpers @info-creaticode last edited by The_True_Odst

          @info-creaticode Thank you, though that wasn’t the problem, I had it switched to All around, as I realized when I fixed it.

          If the sprite that one of the other sprites are looking toward isn’t in the middle as x-0 and y-0, it still makes it think that it is on the original x-0 and y-0, therefore making it bug

          ODST: Orbital Drop Ship Trooper
          (Halo Reference)

          info-creaticode 1 Reply Last reply Reply Quote 0
          • info-creaticode
            CreatiCode @The_True_Odst last edited by

            @011830-0a42ef84

            Not sure I get your point. I have updated the demo project to place the arrow at x=100 and y=100. It still correctly points tot he green ball.

            Maybe you can share your project?

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