Last updates -- Bot Test
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I have a presentation in about 1 week for my game, and so I am asking if I could have update suggestions before I finalize everything. Thank you.
Please use the test room for suggestions:
https://play.creaticode.com/projects/67b60b7a40002631c45cd8ab
Note that the UI is bugged because the “clear all my prints” block won’t work
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@the_true_odst
I have some suggestions and constructive criticisms. It’s mainly about the design, and I just wanted to point out what could be fixed at the beginning and all. I get that it might be hard to make a change like that (considering I’ve made big Scratch projects before too and they get especially hard to manage when you got rogue sprites showing at the start when they should be hidden), but I don’t think the judges of your presentation would care about the difficulty, just what they see as it runs (just so you know incase I sound picky or annoying when giving my feedback since that’s not how I mean to come off as).Now, my first suggestion is that with Scratch, especially in CreatiCode, for your project to be near perfect, it should not look like it was made in Scratch. It’s a good project when your players aren’t sure if it was made in Scratch or a traditional programming language. The stage size is almost always an obvious hint as preferred games sizes are always like 16:9 or phone or sometimes even square (like some games on CoolMathGames).
With CreatiCode, you can do things like change the stage size and even don’t have to display variables the normal way, you can use a forever-running script that prints or uses a widget to display a score (like FPS or botHealth). It is also more professional and allows you to keep your project theme consistent better, since the orange and white variable is like a trademark of Scratch projects. That’s what I try to achieve in my own projects, even on Scratch. Every little bit of interactivity helps to do that (like changing a button when you hover over it), even if it makes you have 5000 variables in your project.Now here are just the bugs:
In tutorial mode (this may have been what you meant about the UI) there is weird colliding text:
I feel like you should make use of the Widgets blocks more often (for text too), as you can fix many issues and do things like set a z-index/layer level and custom fonts and all.Also, it would be very helpful if a close button was put somewhere and a translucent black overlay behind the buttons (background with a kinda transparent black color), to make it easier to exit the settings and also to know that you’re in settings
I’m pretty sure the only way to get out of this settings menu is by setting a setting to a setting it was already set at (a preset setting) because then it’ll let you leave.I’m also not even sure what happened are what these mean, but there’s like a red healthbar? and a blue box randomly lying around:
I like how you used tooltips here:
but tooltips everywhere would be even better, especially for the red button in the bottom right which I’m not even sure what it does (maybe related to sound, I have sound muted anyways so idk). -
@jeffreyrb03-gmail the red circle down in the bottom right is a compass locating where the enemies are, which is explained in the tutorial
I think that blue box is also part of the tutorial.
The red box is supposed to be for player health
Both of these issues that you mentioned are because of the UI bug that I can’t fix because it’s a CreatiCode bug. -
@jeffreyrb03-gmail All UI bugs should be fixed now
I plan on making custom variable UIs if I have the time, right now I’m making a fishing game (similar to Roblox Fisch) with a friend.
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@the_true_odst Nice! I’ll tell you when I play it again
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@jeffreyrb03-gmail I realized that those blue boxes appear after playing tutorial, I will try to fix that