设置碰撞器盒子
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预备知识
介绍
就像在检查碰撞里解释的那样,你可以使用一个碰撞器盒子和一些射线来检测碰撞。
有时候,你会需要使用下列的编程积木来设置碰撞器盒子。“设置碰撞器”编程积木
你可以通过这个编程积木来设置一些碰撞器的额外参数:
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碰撞器大小 X/Y/Z
默认情况下,碰撞器会被设置成精准覆盖玩家物体的大小。虽然如此,你可以根据你的需求来改变它的大小。
举个例子,如果你要碰撞器盒子变得特别厚,你可以设置“Y"的大小。
https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/f4361cdd-3851-45bb-9bc2-40207436f64e.gif" width="800" style="border-radius: 5px; border: 1px solid #29622d;">
碰撞器 Z 位移
你也可以为碰撞器盒子设置一个不一样的Z位移。举个例子,如果你的角色正在运行一个游泳动画,那你需要设置碰撞器盒子的维度和Z位移。
https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/0eed6bdc-7d58-4ee1-84a6-b06e9493459a.gif" width="800" style="border-radius: 5px; border: 1px solid #29622d;">
检测距离 X/Y/Z
这三个输入框允许你设置射线在三个方向的长度。举个例子,如果你的角色绝对不会朝侧边移动,那你可以把X方向的碰撞器设置成0,X方向的碰撞将不会被检测,这可以减少一些计算时间。
https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/088da114-ea39-4e26-8837-6c1ac2790b2d.gif" width="700" style="border-radius: 5px; border: 1px solid #29622d;">
碰撞器盒子颜色
最后,如果黄色没有提供明显的对比,你可以把碰撞器盒子设置成不同颜色。
https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/9cbab968-f007-433f-9901-7c4628f7c546.gif" width="700" style="border-radius: 5px; border: 1px solid #29622d;">
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I CreatiCode pinned this topic on
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