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    R
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    Posts made by Regis

    • RE: Block Help for multiplayer blocks

      @info-creaticode oh alright, thank you!

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @info-creaticode thank you!

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @info-creaticode sure! I meant blocks like these: Screenshot 2026-05-07 8.21.39 AM.png Screenshot 2026-05-07 8.22.05 AM.png Screenshot 2026-05-07 8.22.13 AM.png

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @regis also, could you please add 3d support (x, y, and z) values to the blocks which only contain the x and y variables?

      posted in Feedback
      R
      N0valitee
    • Block Help for multiplayer blocks

      Can you please add the little i button (the block Help button) to all of the blocks in the multiplayer category? It would be really helpful since there’s no description for them right now, and I’m not sure what they all do. so the info button being added to them would be super useful, if you do add it, then thanks!!

      posted in Feedback
      R
      N0valitee
    • RE: Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      @regis oh alright, thank you!!

      posted in Feedback
      R
      N0valitee
    • RE: Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      @regis Also, after fixing the physics engine, you should add a new block, which is just like the “when colliding with (sprite)” code-block, but more customizable.

      What I mean by this is to add drop-down menus to parts of it, for example: “when (colliding/not colliding) with [object] from [sprite]”

      the () are drop-down menus (whats inside the () are what should go into the dropdown menu)

      are text boxes, where you can put in the name of the object for the first one, and the sprite name for the second.

      please consider adding my idea for this block, and I feel like it would be very useful!

      posted in Feedback
      R
      N0valitee
    • Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      While working on one of my projects, I’ve found that the V2 version of the physics engine breaks many 3D code-blocks, for example the collision detectors. Whenever I try to use the “broadcast (message) upon collision between (object) from (sprite) and (object) from (sprite)”, “when colliding with (sprite)”, “distance between objects (object) and (object)”, “names of physics bodies in contact for (object)”, and many other 3D code-blocks, simply just break or dont work whenever being used with the physics engine V2. it also breaks things like changing the direction of objects (when using blocking) and other things like the Move, Rotate, and Scale, and Bounding Box tools, are only able to be used once before breaking, and changing the direction of blocks requires you to manually use the rotate tool for it to work.

      I’ve also noticed that whenever I open up my project, some bits of code seem to break apart, forcing me to manually re-assemble them whenever I open up my project.

      All of this can be viewed in the project: https://play.creaticode.com/projects/69f2233a8efecb354f1e200f

      posted in Feedback
      R
      N0valitee
    • RE: Block suggestion

      @info-creaticode thanks abunch!!

      posted in Feedback
      R
      N0valitee
    • Block suggestion

      Add another version of the “when I receive (message) with parameter (variable)” block, but instead of being forced to use a variable, you can type in your own data/text (using a number or text input bubble)

      For example, say I wanted to send a message with the parrameter 1, and then I set the number/text input of the block, which only allows the block to be ran when the number/text matches the parameter of the message.

      posted in Feedback
      R
      N0valitee
    • RE: Camera/mouse glitch

      @info-creaticode https://play.creaticode.com/projects/69ea4cc0742e043b08ee796d

      posted in Help
      R
      N0valitee
    • Camera/mouse glitch

      whenever I reload the page and click the green flag for the first time, my camera/mouse works perfectly fine, and I can drag the camera around with my mouse. But then whenever I click the green flag for a second time (without reloading the page again) the camera breaks and I can no longer use it to drag my mouse around. it also breaks the scale, rotate, and move tools, and makes it so I cant use my mouse to click anything as well.

      posted in Help
      R
      N0valitee
    • Model Importer Broken?

      hello!! for some reason whenever i try to upload models, it says “Upload failed An error occurred while uploading this model. Please try again with a different file.”. I’ve tried uploading other models, making changes to the model, and even just uploading a blank cube, but it keeps giving me the same error no matter what I do.
      when it uploads model itself works just fine, but the animations dont work at all and its just stuck T-posing. I’ve tried doing your earlier suggestion, which worked for a bit. but then when I went to upload a new version of the model it just seems to be broken, along with the old model. What can I do to fix this? is it a problem on my end, or is the uploader just bugging out? or did I hit some sort of rate limit making it so I cant upload anymore models with animations in them? please help me

      posted in Help
      R
      N0valitee
    • RE: custom 3d model animations

      @info-creaticode oh, i didnt know that this worked, sorry for wasting your time, thank you tho!!

      posted in Help
      R
      N0valitee
    • RE: custom 3d model animations

      @info-creaticode its a private 3d model that i created called “Sonic (for hedhog game)”, i uploaded it with the animations inside the .gltf file, the 5 animations that i put in it are “Idle1, Idle2, Walk, Run, Fast Run”. But i would really appreciate it if you guys added a community animations system just like you did for the community models system, as i feel like it would make everything alot easier for users like me. (or maybe you could just allow the animations that were imported with the model in the .gltf file to be used alongside and put into the the preset model animations thing that you guys already provide us with? i think it would make the user experience a whole lot better for us if you guys did that!!)

      posted in Help
      R
      N0valitee
    • custom 3d model animations

      Hi, im new to creaticode and im wondering if theres any way to import custom animations and use them for a 3d model i made, if there is please let me know!! (and if there isnt then can you add it plz?)

      posted in Help
      R
      N0valitee