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    N0valitee

    @Regis

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    Latest posts made by Regis

    • RE: Block Help for multiplayer blocks

      @info-creaticode oh alright, thank you!

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @info-creaticode thank you!

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @info-creaticode sure! I meant blocks like these: Screenshot 2026-05-07 8.21.39 AM.png Screenshot 2026-05-07 8.22.05 AM.png Screenshot 2026-05-07 8.22.13 AM.png

      posted in Feedback
      R
      N0valitee
    • RE: Block Help for multiplayer blocks

      @regis also, could you please add 3d support (x, y, and z) values to the blocks which only contain the x and y variables?

      posted in Feedback
      R
      N0valitee
    • Block Help for multiplayer blocks

      Can you please add the little i button (the block Help button) to all of the blocks in the multiplayer category? It would be really helpful since there’s no description for them right now, and I’m not sure what they all do. so the info button being added to them would be super useful, if you do add it, then thanks!!

      posted in Feedback
      R
      N0valitee
    • RE: Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      @regis oh alright, thank you!!

      posted in Feedback
      R
      N0valitee
    • RE: Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      @regis Also, after fixing the physics engine, you should add a new block, which is just like the “when colliding with (sprite)” code-block, but more customizable.

      What I mean by this is to add drop-down menus to parts of it, for example: “when (colliding/not colliding) with [object] from [sprite]”

      the () are drop-down menus (whats inside the () are what should go into the dropdown menu)

      are text boxes, where you can put in the name of the object for the first one, and the sprite name for the second.

      please consider adding my idea for this block, and I feel like it would be very useful!

      posted in Feedback
      R
      N0valitee
    • Physics engine V2 breaks many 3D codeblocks, and code being broken upon loading a project

      While working on one of my projects, I’ve found that the V2 version of the physics engine breaks many 3D code-blocks, for example the collision detectors. Whenever I try to use the “broadcast (message) upon collision between (object) from (sprite) and (object) from (sprite)”, “when colliding with (sprite)”, “distance between objects (object) and (object)”, “names of physics bodies in contact for (object)”, and many other 3D code-blocks, simply just break or dont work whenever being used with the physics engine V2. it also breaks things like changing the direction of objects (when using blocking) and other things like the Move, Rotate, and Scale, and Bounding Box tools, are only able to be used once before breaking, and changing the direction of blocks requires you to manually use the rotate tool for it to work.

      I’ve also noticed that whenever I open up my project, some bits of code seem to break apart, forcing me to manually re-assemble them whenever I open up my project.

      All of this can be viewed in the project: https://play.creaticode.com/projects/69f2233a8efecb354f1e200f

      posted in Feedback
      R
      N0valitee
    • RE: Block suggestion

      @info-creaticode thanks abunch!!

      posted in Feedback
      R
      N0valitee
    • Block suggestion

      Add another version of the “when I receive (message) with parameter (variable)” block, but instead of being forced to use a variable, you can type in your own data/text (using a number or text input bubble)

      For example, say I wanted to send a message with the parrameter 1, and then I set the number/text input of the block, which only allows the block to be ran when the number/text matches the parameter of the message.

      posted in Feedback
      R
      N0valitee