Block Help for multiplayer blocks
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Can you please add the little i button (the block Help button) to all of the blocks in the multiplayer category? It would be really helpful since there’s no description for them right now, and I’m not sure what they all do. so the info button being added to them would be super useful, if you do add it, then thanks!!
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Can you please add the little i button (the block Help button) to all of the blocks in the multiplayer category? It would be really helpful since there’s no description for them right now, and I’m not sure what they all do. so the info button being added to them would be super useful, if you do add it, then thanks!!
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Can you please add the little i button (the block Help button) to all of the blocks in the multiplayer category? It would be really helpful since there’s no description for them right now, and I’m not sure what they all do. so the info button being added to them would be super useful, if you do add it, then thanks!!
We will add the help page for the multiplayer blocks.
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@regis also, could you please add 3d support (x, y, and z) values to the blocks which only contain the x and y variables?
@regis said in Block Help for multiplayer blocks:
could you please add 3d support (x, y, and z) values to the blocks which only contain the x and y variables?
Can you provide an example which blocks you are referring to?
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@regis said in Block Help for multiplayer blocks:
could you please add 3d support (x, y, and z) values to the blocks which only contain the x and y variables?
Can you provide an example which blocks you are referring to?
@info-creaticode sure! I meant blocks like these:

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We will add the help page for the multiplayer blocks.
@info-creaticode thank you!
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@info-creaticode sure! I meant blocks like these:

The multiplayer blocks only assume a 2D world, since detecting collision in 3D space is much slower. So if you need to use them in 3D games, you have to assume everyone is at the same z position.
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The multiplayer blocks only assume a 2D world, since detecting collision in 3D space is much slower. So if you need to use them in 3D games, you have to assume everyone is at the same z position.
@info-creaticode oh alright, thank you!
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