Problem while uploading a scratch project
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When I imported a scratch project I made a couple days ago onto this platform, everything moved extremely fast, a lot faster than the original scratch project.
This heavily messed up timing, broadcasts, and variable changes at specific times. Can you please try to find a solution to this?
Thank you.
For reference:
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Also, this issue doesn’t happen on other platforms.
I used turbowarp to see if this same issue occured (since it might have just been the delay on my computer), but it ran the same way.
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We will look into it and fix it. Please post the project link here. Thank you
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@tao maybe the project was running at 15 fps and it bu*ped up to 30?
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@jamesa-blackwell-57b383d3 Again, I ran this project inside of turbowarp as well, and it worked the same as the original scratch.
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@tao hmmm. im not exactly sure. maybe the poject was beefy for scratch, and it ran slower, meaning you timed everything around it, creaticode was more beefy, and now it runs faster?
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@jamesa-blackwell-57b383d3 It does that for all games from Scratch, no matter how big or small the project is
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By default MIT Scratch runs at 30fps and CreatiCode at 60fps. We are going to release a fix soon.