Geometry Bounce - Physics Fix.
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Reuploaded from the category Moderator Only - {Status: Only moderators can view it}
I have uploaded the new Geometry Bounce physics. You no longer die for having rotated too fast, or you were on the corner of the cube, that doesn’t exist anymore.
https://play.creaticode.com/projects/66eec0dd57566f00396e24ae
I’d love some feedback on this physics fix.
Also for reference, I made it look similar to this:

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Reuploaded from the category Moderator Only - {Status: Only moderators can view it}
I have uploaded the new Geometry Bounce physics. You no longer die for having rotated too fast, or you were on the corner of the cube, that doesn’t exist anymore.
https://play.creaticode.com/projects/66eec0dd57566f00396e24ae
I’d love some feedback on this physics fix.
Also for reference, I made it look similar to this:

@luna
Can you please explain what changes you made to the game?
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@luna
Can you please explain what changes you made to the game?
@info-creaticode
I made the rotation slower to appear more like Geometry Dash, which also fixed some bugs with jumping. I also changed some colors like the Green jump pad to the Yellow jump pad. -
@info-creaticode
I made the rotation slower to appear more like Geometry Dash, which also fixed some bugs with jumping. I also changed some colors like the Green jump pad to the Yellow jump pad.@luna
Sounds good.
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@luna
Sounds good.
@info-creaticode
Just found a bug, you can sometimes jump on the red and not die.
Confirmed that it also happens, but much more rarely, in the original GB.
I think they need to be a different sprite instead of one big plane. -
@info-creaticode
Just found a bug, you can sometimes jump on the red and not die.
Confirmed that it also happens, but much more rarely, in the original GB.
I think they need to be a different sprite instead of one big plane.@luna
It’s not easy to reproduce this issue. Maybe it is related to computer speed.
Yes, it might help if you extract all the red shapes into another sprite, then you don’t have to use the “touching color [red]” block. Instead, it will be simply “touching [sprite name]”, which may be less computation-intensive.
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@luna
It’s not easy to reproduce this issue. Maybe it is related to computer speed.
Yes, it might help if you extract all the red shapes into another sprite, then you don’t have to use the “touching color [red]” block. Instead, it will be simply “touching [sprite name]”, which may be less computation-intensive.
@info-creaticode
On mine, it’s easier on the rectangles if you get juuuuuuust the right angle.
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