Making a variable occur to each clone instead of all of them
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How do you do this? I’m trying to make it to where the variable only occurs to each individual clone instead of all the clones.
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How do you do this? I’m trying to make it to where the variable only occurs to each individual clone instead of all the clones.
@the_true_odst Hmm I’m not sure. maybe if you assign them different costumes and say if this costume then do that for each clone.
I think it could work and sorry if I’m confusing I’m not good at explaining things lol.
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@the_true_odst Hmm I’m not sure. maybe if you assign them different costumes and say if this costume then do that for each clone.
I think it could work and sorry if I’m confusing I’m not good at explaining things lol.
@attractive-milk That isn’t a block. Plus, I can’t make a variable for each clone since there could hypothetically be an “infinite” number of clones.
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How do you do this? I’m trying to make it to where the variable only occurs to each individual clone instead of all the clones.
@the_true_odst it does work like that, if you have a sprite only variable and update it, it will only update for either the original sprite or clone, it depends on the scope of it, like when I receive broadcast hat blocks trigger for all clones, but stuff like when this sprite touched trigger per clone,
you can prove that it is per clone by making it so when they start as clone they set a sprite only variable to 2, then say it, and you can see that it shows to you that variable is whatever it was before (because you see the value based on the main sprite)
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@attractive-milk That isn’t a block. Plus, I can’t make a variable for each clone since there could hypothetically be an “infinite” number of clones.
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