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CreatiCode Scratch Forum

  1. CreatiCode Forum
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  3. HOW 3D CAMERA WORKS?

HOW 3D CAMERA WORKS?

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  • K Offline
    K Offline
    khour allace
    wrote last edited by
    #1

    IM MAKING MY FIRST 3D GAME AND THE PLAYER VIEW POINT IS SPAWNING UNDER TEH MAP I TRIED AJUSTING THE CAMER XY AND Z BUT NOUGHING BTW THE MAP IS SPAWNED AT 0-0-0

    CreatiCodeI 1 Reply Last reply
    0
    • K khour allace

      IM MAKING MY FIRST 3D GAME AND THE PLAYER VIEW POINT IS SPAWNING UNDER TEH MAP I TRIED AJUSTING THE CAMER XY AND Z BUT NOUGHING BTW THE MAP IS SPAWNED AT 0-0-0

      CreatiCodeI Offline
      CreatiCodeI Offline
      CreatiCode
      wrote last edited by
      #2

      @khour_thedeveloper-cc5393d8

      Have you tried to ask the XO AI assistant? If it also can’t figure it out, please post the project link

      K 1 Reply Last reply
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      • CreatiCodeI CreatiCode

        @khour_thedeveloper-cc5393d8

        Have you tried to ask the XO AI assistant? If it also can’t figure it out, please post the project link

        K Offline
        K Offline
        khour allace
        wrote last edited by
        #3

        @info-creaticode NVM I FOUND THE ISSUE IT’S JUST THAT YOU GUYS DO X IS LEFT RIGHT Z IS UP DOWN AND Y IS FORWARD BACKWARD AND THEY TEACH IN SCHOOL (WELL MY SCHOOL AT LEAST) X IS LEFT RIGHT Y IS UP DOWN AND Z IS FORWARD BACKWARDS IT WAS A LITTLE CONFUSING

        CreatiCodeI 1 Reply Last reply
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        • K khour allace

          @info-creaticode NVM I FOUND THE ISSUE IT’S JUST THAT YOU GUYS DO X IS LEFT RIGHT Z IS UP DOWN AND Y IS FORWARD BACKWARD AND THEY TEACH IN SCHOOL (WELL MY SCHOOL AT LEAST) X IS LEFT RIGHT Y IS UP DOWN AND Z IS FORWARD BACKWARDS IT WAS A LITTLE CONFUSING

          CreatiCodeI Offline
          CreatiCodeI Offline
          CreatiCode
          wrote last edited by
          #4

          @khour_thedeveloper-cc5393d8

          That convention is used by many other 3D apps. Also, we want to make it easy for beginners, so they can reuse 2D motion blocks in 3D worlds since X and Y coordinates are enough to control movement on the ground.

          K 1 Reply Last reply
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          • CreatiCodeI CreatiCode

            @khour_thedeveloper-cc5393d8

            That convention is used by many other 3D apps. Also, we want to make it easy for beginners, so they can reuse 2D motion blocks in 3D worlds since X and Y coordinates are enough to control movement on the ground.

            K Offline
            K Offline
            khour allace
            wrote last edited by
            #5

            @info-creaticode SORRY FOR QLL THE QUESTIONS BUT HOW DO I DETECT IF 2 MODELS ARE TOUCHING
            (FOR PLAYER AND NON-WALKTHROUGHABLE OBJECTS)

            J CreatiCodeI 2 Replies Last reply
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            • K khour allace

              @info-creaticode SORRY FOR QLL THE QUESTIONS BUT HOW DO I DETECT IF 2 MODELS ARE TOUCHING
              (FOR PLAYER AND NON-WALKTHROUGHABLE OBJECTS)

              J Offline
              J Offline
              James Blackwell
              wrote last edited by
              #6

              @khour_thedeveloper-cc5393d8 there is a block that detects overlappage. also, inside voices pls. 😞

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              • K khour allace

                @info-creaticode SORRY FOR QLL THE QUESTIONS BUT HOW DO I DETECT IF 2 MODELS ARE TOUCHING
                (FOR PLAYER AND NON-WALKTHROUGHABLE OBJECTS)

                CreatiCodeI Offline
                CreatiCodeI Offline
                CreatiCode
                wrote last edited by
                #7

                @khour_thedeveloper-cc5393d8

                It depends on what you are trying to do and whether physics engine is used. I would encourage you to try the XO assistant, especially the “agent mode”. It should be able to answer most questions.

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