block request when I start clone advance
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It seems all of these can already be achieved with existing blocks, since for each clone you have control over its clone_id, so you can do something specific based on each clone’s own ID.
If there is a specific use case that’s not covered, please explain in more details. For example, you can say “I need to create 10 clones of a sprite, and I want the clones to …”
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It seems all of these can already be achieved with existing blocks, since for each clone you have control over its clone_id, so you can do something specific based on each clone’s own ID.
If there is a specific use case that’s not covered, please explain in more details. For example, you can say “I need to create 10 clones of a sprite, and I want the clones to …”
@info-creaticode the main issue is I do not want make massive long when start as clone blocks since have lot clone do different thing but I guess I make do
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@info-creaticode the main issue is I do not want make massive long when start as clone blocks since have lot clone do different thing but I guess I make do
@dezz-nuts What you an do is use a variable instead of the built-in clone ID system.
For example:
set [variable] to 0;
repeat [number] times {
change [variable] by 1;
create clone of myself;
}Afterwards, you can say:
when I start as clone {
if ([var] = 1) {
[action]
} else if ([var] = 2) {
[action]
} …
}
and so onIf you don’t understand I can simplify it
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