Hi,
I was wondering how I can place a 2D sprite image overlayed on top of the 3D world, so it always stays in the top corner of the viewport. I’ve tried the block “go to front layer”, but that doesn’t show it.
Hi,
I was wondering how I can place a 2D sprite image overlayed on top of the 3D world, so it always stays in the top corner of the viewport. I’ve tried the block “go to front layer”, but that doesn’t show it.
Hi,
I was trying to follow this tutorial, but I got stuck on step 8. When I run the program, it hangs on the add AI block and I have to refresh the page to stop it.
I believe it has to do with the create clone block and copy object share data. Because when I replaced the create clone block with the copy object block, it did work. Am I correct to understand that clones are for 2d sprites and copy object is the equivalent for 3D?
Furthermore, in step 14 and 15 the images of the example blocks are the same.
Hi,
I was looking at this “for each 3D object named” block, but I don’t quite understand why the drop-down list says “my variable”. Or should a variable hold the names of the 3D objects?
I couldn’t find an explanation about the block in the knowledge base.
Hi,
I was wondering how I can place a 2D sprite image overlayed on top of the 3D world, so it always stays in the top corner of the viewport. I’ve tried the block “go to front layer”, but that doesn’t show it.