Bug with user avatars
-
Whenever i use the “import user avatar” block, the avatar never shows up like its supposed to. so, i used the inspector block and i believe the reason for this is because the model is appearing under a new object “root” instead of the avatars model. this “root” object also has the “enabled” property set to false, which could be another reason.
Also, do you think you could make objects that only appear in the inspector also show up with all the regular models in the “objects” bar? for example: if my community model “BaseObject” has an object/child inside of it (which only shows up inside of the inspector) called “left arm”, then could you make the arm appear in the “objects” tab of the editor? (the one below the sprite value) this would make it so objects/children inside of the parent object can be edited using the normal 3d blocks, just like their parents.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login