Get Properties About Physics Body
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Introduction
When an object is linked with a physics body, its position, rotation and speed are all controlled by that body. Therefore, we need to use the following reporter block to find out such properties:

The second input is an optional input. It allows you to specify the name of the object. If it is left blank, the current sprite object’s name will be used.The first input is the name of the property to query about:
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Position: The X/Y/Z positions of the physics body, which is the location of the origin point (the center point) of the physics body.
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Rotation: The rotation direction around the X/Y/Z axes for the physics body.
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Speed: The moving speed of the physics body in the X/Y/Z directions.
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Rotation Speed: the rotation speed around the X/Y/Z axes.
Example
For example, here is a program with a sphere jumping over a static box:

We can get the position and speed of the sphere like this:
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