NEW BLOCK CATAGORIE CALLED 2D TO 3D OR RAYCASTING
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2D IS EASY 3D IS HARD BUT LOOKS BETTER SO WHAT IF THERE WAS A BLOCK CATAGORIE TO DO THIS NATUREALY CUS WHEN PLAYERS TRY DOING IT THEM SELVES IT WORKS BUT IT IS VERY LAGGY
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2D IS EASY 3D IS HARD BUT LOOKS BETTER SO WHAT IF THERE WAS A BLOCK CATAGORIE TO DO THIS NATUREALY CUS WHEN PLAYERS TRY DOING IT THEM SELVES IT WORKS BUT IT IS VERY LAGGY
@khour_thedeveloper-cc5393d8 That’d work really well for games that need to have a retro feel.
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2D IS EASY 3D IS HARD BUT LOOKS BETTER SO WHAT IF THERE WAS A BLOCK CATAGORIE TO DO THIS NATUREALY CUS WHEN PLAYERS TRY DOING IT THEM SELVES IT WORKS BUT IT IS VERY LAGGY
It is not clear what you are suggesting. Is it a new category of blocks to build 3D games?
BTW, although 3D games are more difficult to create, our AI assistant is pretty good at basic coding tasks for 3D projects, especially if you use the “agent mode”.
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It is not clear what you are suggesting. Is it a new category of blocks to build 3D games?
BTW, although 3D games are more difficult to create, our AI assistant is pretty good at basic coding tasks for 3D projects, especially if you use the “agent mode”.
@info-creaticode OK SO YES WHAT I MENT IS A NEW BLOCK CATAGORIE CALLED RAYCATSING. IF NOT FOR SCANNING 3D INTO 2D THEN FOR MAKING A SCAN SYSTEM IN GAMES FOR A ENEMY OR SMTH TO SEE THE PLAYER OR SMTH
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@info-creaticode OK SO YES WHAT I MENT IS A NEW BLOCK CATAGORIE CALLED RAYCATSING. IF NOT FOR SCANNING 3D INTO 2D THEN FOR MAKING A SCAN SYSTEM IN GAMES FOR A ENEMY OR SMTH TO SEE THE PLAYER OR SMTH
Are these raycast blocks used for 2D or 3D games?
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Are these raycast blocks used for 2D or 3D games?
@info-creaticode I THINK IT WOUDL BE USABLE IN BOTH??? DEPENDING ON THE CONTEXT LIKE TO SCAN A IMAGE FROMA. CERTAIN POV TO SCAN IT INTO A 3D THING OR LIKE MAKING 2D OR 3D NPCs BE ABLE TO SEE STUFF USING A RAYCAST VISION
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@info-creaticode I THINK IT WOUDL BE USABLE IN BOTH??? DEPENDING ON THE CONTEXT LIKE TO SCAN A IMAGE FROMA. CERTAIN POV TO SCAN IT INTO A 3D THING OR LIKE MAKING 2D OR 3D NPCs BE ABLE TO SEE STUFF USING A RAYCAST VISION
Sorry it is not clear what you are looking for. Maybe you can give some example game or screenshots of what you are trying to build?
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Sorry it is not clear what you are looking for. Maybe you can give some example game or screenshots of what you are trying to build?
@info-creaticode EXAMPLE 1. 2D AND 3D SO THERES A MAZE SPRITE A PLAYER SPRITE AND A ENEMY SPRITE YOU GO TO THE ENEMY SPRITE AND USE RAYCASTING BLOCKS TO DO SOMETHING LIKE [SCAN FOR (SELECT SPRITE)] OR SOMETHING LIKE IF <SEE (SELECT SPRITE)> THEN MOVE 10 STPEPS ELSE TURN 15 DEGRESS AND MOVE 10 STEPS EXAMPLE 2. TECHNICLEY FOR BOTH I GUESS SO YOU HAVE A SCANNER SPRITE MAZE SPRITE PLAYER SPRITE AND OTHER STUFF IN 2D (IMPORTANT PART) (OH AND ALSO TEH SACNNER AND THE PLAYER COULD BE TEH SAME SPRITE) AND THEN USE GHOST EFFECT ON ALL OF THEM SO THAT COLLISIONS ARE ON BUT THERE NOT VISIBLE AND THEN USE A BLOCK LIEK [WHEN SCANNED SHOUW UP AS (SELECT MODEL/AVATAR] THEN TEH SSANNER OR PLAYER SPRITE SCANNS THE MAP TEH 2D PART OF TEH GAME IS HIDDEN BUT THEN TEH SCANNED VERSION (3D) IS VISBLE LIKE WHAT GRIFPATCH DID IN SCARTCH TO GET 3D
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@info-creaticode EXAMPLE 1. 2D AND 3D SO THERES A MAZE SPRITE A PLAYER SPRITE AND A ENEMY SPRITE YOU GO TO THE ENEMY SPRITE AND USE RAYCASTING BLOCKS TO DO SOMETHING LIKE [SCAN FOR (SELECT SPRITE)] OR SOMETHING LIKE IF <SEE (SELECT SPRITE)> THEN MOVE 10 STPEPS ELSE TURN 15 DEGRESS AND MOVE 10 STEPS EXAMPLE 2. TECHNICLEY FOR BOTH I GUESS SO YOU HAVE A SCANNER SPRITE MAZE SPRITE PLAYER SPRITE AND OTHER STUFF IN 2D (IMPORTANT PART) (OH AND ALSO TEH SACNNER AND THE PLAYER COULD BE TEH SAME SPRITE) AND THEN USE GHOST EFFECT ON ALL OF THEM SO THAT COLLISIONS ARE ON BUT THERE NOT VISIBLE AND THEN USE A BLOCK LIEK [WHEN SCANNED SHOUW UP AS (SELECT MODEL/AVATAR] THEN TEH SSANNER OR PLAYER SPRITE SCANNS THE MAP TEH 2D PART OF TEH GAME IS HIDDEN BUT THEN TEH SCANNED VERSION (3D) IS VISBLE LIKE WHAT GRIFPATCH DID IN SCARTCH TO GET 3D
So it is a new 2D sensing block (boolean) that scans for other sprites in its facing direction within some distance, right? We can try to add that.
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So it is a new 2D sensing block (boolean) that scans for other sprites in its facing direction within some distance, right? We can try to add that.
@info-creaticode OK THANKS IF POSSIBLE COULD IT ALSO HAVE 1 MORE BLOCK THAT IS STACK NOT BOOLEAN 1.WHEN IM SCANNED INTO TO SD SHOW AS (SELECT MODEL/AVATAR)]
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@info-creaticode OK THANKS IF POSSIBLE COULD IT ALSO HAVE 1 MORE BLOCK THAT IS STACK NOT BOOLEAN 1.WHEN IM SCANNED INTO TO SD SHOW AS (SELECT MODEL/AVATAR)]
@khour_thedeveloper-cc5393d8 WHEN I SAID SD I MENT 3D
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@khour_thedeveloper-cc5393d8 WHEN I SAID SD I MENT 3D
For 3D, there is already some sensing blocks you can use. See this example:
play.creaticode.com/projects/6a3081a7834b94f0caf7cbee?version=1.0.0
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For 3D, there is already some sensing blocks you can use. See this example:
play.creaticode.com/projects/6a3081a7834b94f0caf7cbee?version=1.0.0
@info-creaticode WELL OK THANK YOU
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