<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Npc Blocks]]></title><description><![CDATA[<p dir="auto">I have an idea for a new NPC block/category: <strong>AI NPCs</strong>.</p>
<p dir="auto">The current GPT/ChatGPT blocks are really useful for making NPCs, but creating a full NPC can take quite a lot of blocks and setup, especially if you want several NPCs in the same game. It can also mean making lots of AI requests, which could use up the available GPT usage pretty quickly.</p>
<p dir="auto">What if CreatiCode had a dedicated NPC system that handled this automatically?</p>
<p dir="auto">For example, blocks could be something like:</p>
<p dir="auto">• <code>create NPC [Bob] with personality [friendly merchant]</code><br />
• <code>ask NPC [Bob] [What do you think of this town?]</code><br />
• <code>NPC [Bob] says [response]</code><br />
• <code>set NPC [Bob] personality to </code><br />
• <code>NPC [Bob] remembers [...]</code><br />
• <code>remove NPC [Bob]</code></p>
<p dir="auto">The important part would be that the NPC system could manage multiple NPCs without requiring users to individually build all the GPT logic themselves.</p>
<p dir="auto">There could also be an <strong>NPC memory/context system</strong>, so each NPC only keeps the information it actually needs instead of sending a huge conversation history every time.</p>
<p dir="auto">For games with lots of NPCs, it could also have an option for <strong>lightweight NPCs</strong> that use predefined personalities, dialogue rules, and game variables most of the time, while only calling GPT when the player asks something the NPC doesn’t already have an answer for.</p>
<p dir="auto">That would make it much easier to create RPGs, towns, simulators, multiplayer games, and other projects with lots of characters.</p>
<p dir="auto">Basically: instead of every NPC being a separate complicated GPT setup, CreatiCode could provide a reusable <strong>NPC engine</strong> that manages the AI, personality, memory, dialogue, and multiple characters behind the scenes.</p>
<p dir="auto">I think this could make AI NPCs much more accessible to people who don’t want to build the entire system themselves.</p>
]]></description><link>https://forum.creaticode.com/topic/2625/npc-blocks</link><generator>RSS for Node</generator><lastBuildDate>Mon, 28 Sep 2026 23:27:40 GMT</lastBuildDate><atom:link href="https://forum.creaticode.com/topic/2625.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Sep 2026 15:51:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Npc Blocks on Mon, 28 Sep 2026 23:23:59 GMT]]></title><description><![CDATA[<p dir="auto">wait wdym?</p>
]]></description><link>https://forum.creaticode.com/post/13178</link><guid isPermaLink="true">https://forum.creaticode.com/post/13178</guid><dc:creator><![CDATA[minicake98]]></dc:creator><pubDate>Mon, 28 Sep 2026 23:23:59 GMT</pubDate></item><item><title><![CDATA[Reply to Npc Blocks on Mon, 28 Sep 2026 20:57:16 GMT]]></title><description><![CDATA[<p dir="auto">Gives me telltales vibes lol</p>
]]></description><link>https://forum.creaticode.com/post/13177</link><guid isPermaLink="true">https://forum.creaticode.com/post/13177</guid><dc:creator><![CDATA[TNG]]></dc:creator><pubDate>Mon, 28 Sep 2026 20:57:16 GMT</pubDate></item></channel></rss>