<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Variable memorization | 变量记忆]]></title><description><![CDATA[<p dir="auto">When creating complex games with multiple variables that have to be stored and re-added constantly, it’s a great thing to keep track of what all your variables do so you don’t forget any of them if you take a short break.</p>
<p dir="auto">Example:<br />
<img src="https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/b8d05c9e-8c08-47fb-9814-57a0000e703c.jpeg" alt="60766c7d-c0cb-4210-9832-6f6f4dd60d3d-image.jpeg" class=" img-fluid img-markdown" /><br />
These are all of the variables that I’ve created for the Undertale game I am currently making; this is only a small number of what will be planned. It’s a great idea to keep track of them in something similar to this.</p>
<hr />
<p dir="auto">在开发包含大量变量（且这些变量需要频繁存储与重新加载）的复杂游戏时，记录每个变量的用途是个好习惯；这样即便你暂时中断开发，也不会遗忘任何变量。</p>
<p dir="auto">示例：<br />
Example:<br />
<img src="https://cdncreaticodecom.b-cdn.net/scratch-gui-projects/forum/b8d05c9e-8c08-47fb-9814-57a0000e703c.jpeg" alt="60766c7d-c0cb-4210-9832-6f6f4dd60d3d-image.jpeg" class=" img-fluid img-markdown" /><br />
这些是我目前正在制作的《Undertale》风格游戏所创建的变量；这仅仅是计划中变量的一小部分。像这样对变量进行记录是非常有益的做法</p>
<p dir="auto"><em>(I decided it would probably be a good idea to add the Chinese version since the topic is in a Chinese name)</em></p>
]]></description><link>https://forum.creaticode.com/topic/2609/variable-memorization-变量记忆</link><generator>RSS for Node</generator><lastBuildDate>Tue, 04 Aug 2026 19:08:38 GMT</lastBuildDate><atom:link href="https://forum.creaticode.com/topic/2609.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 04 Aug 2026 15:00:00 GMT</pubDate><ttl>60</ttl></channel></rss>